A floating orb that explores and manipulates transitional public spaces with particular acoustic properties. By recording and replaying these ambient sounds, the hovering sphere produces a delayed echo of human activity.
Electronics were programmed and inserted into the sphere in order to record and replay the surrounding sounds. Find out more:bit.ly/1cjvquk
A collaboration between Julinka Ebhardt, Francesco Tacchini and Will Yates-Johnson from the Royal College of Art.
Gay Check Online may seem totally offensive and inappropriate at first, but think back to reports in March 2013 that Facebook had sussed out that someone was gay without many clues to go on, hinting at perhaps an algorithmic, Bayesian deduction that was unfavourably made available to ad placement software. The artists are clearly commenting on the hidden motives of data-mining and statistical analysis being carried out by services such as Facebook. Categories for people that are useful for ad targeting are usually decided using Bayesian Probability - the system may not know your age, gender, political or sexual orientation, but your online behaviour may match a certain pattern that helps ‘predict’ such details.
Gay-Check-Online makes visible and parodies these systems using face detection software and an algorithm that works under ten seconds.
Based on scientific studies about facial characteristics of gays, the Internet Agency NETRO has created an online tool to verify your sexual orientation in under 10 seconds. NETRO wrote an algorithm to compare your face with the original databases from the studies of the Charles University in Prague and the Academy of Sciences of the Czech Republic. In approximately 10 seconds a face is measured and analyzed and the sexual orientation can be determined. Gay Check Online is a rapid and simple method to provide the user with a sense of security and clarity.
Nothing To Hide
Online game of anti-stealth and self-surveillance, where being seen is crucial to your survival:
A Story of Insecurity In Security
In this anti-stealth game, you’re forced to help with your own surveillance. Act like you’re always on stage. A fake smile for the camera. If you can’t hide who you are… you have to hide who you really are.
Everything about the game and it’s continued development is open-source, from the code to the graphics and music.
Tweenbots by Kacie Kinzer:
Given their extreme vulnerability, the vastness of city space, the dangers posed by traffic, suspicion of terrorism, and the possibility that no one would be interested in helping a lost little robot, I initially conceived the Tweenbots as disposable creatures which were more likely to struggle and die in the city than to reach their destination. Because I built them with minimal technology, I had no way of tracking the Tweenbot’s progress, and so I set out on the first test with a video camera hidden in my purse. I placed the Tweenbot down on the sidewalk, and walked far enough away that I would not be observed as the Tweenbot––a smiling 10-inch tall cardboard missionary––bumped along towards his inevitable fate.
The results were unexpected. Over the course of the following months, throughout numerous missions, the Tweenbots were successful in rolling from their start point to their far-away destination assisted only by strangers. Every time the robot got caught under a park bench, ground futilely against a curb, or became trapped in a pothole, some passerby would always rescue it and send it toward its goal. Never once was a Tweenbot lost or damaged. Often, people would ignore the instructions to aim the Tweenbot in the “right” direction, if that direction meant sending the robot into a perilous situation. One man turned the robot back in the direction from which it had just come, saying out loud to the Tweenbot, “You can’t go that way, it’s toward the road.”
The Tweenbot’s unexpected presence in the city created an unfolding narrative that spoke not simply to the vastness of city space and to the journey of a human-assisted robot, but also to the power of a simple technological object to create a complex network powered by human intelligence and asynchronous interactions. But of more interest to me, was the fact that this ad-hoc crowdsourcing was driven primarily by human empathy for an anthropomorphized object. The journey the Tweenbots take each time they are released in the city becomes a story of people’s willingness to engage with a creature that mirrors human characteristics of vulnerability, of being lost, and of having intention without the means of achieving its goal alone. As each encounter with a helpful pedestrian takes the robot one step closer to attaining it’s destination, the significance of our random discoveries and individual actions accumulates into a story about a vast space made small by an even smaller robot.
Man this is still one of my favorite little social projects/experiments.